Current esports trends for live streaming

Esports and live streaming go hand in hand. With a calendar packed with quarterly tournaments, majors and regional leagues, hundreds of millions of hours are watched across live streaming platforms by a passionate fan base from Jakarta to Sao Paulo to Seoul. The first quarter of 2026 was no different, with record-breaking moments, underdog upsets, and proving that the appetite for competitive gaming shows no signs of slowing down.

To keep you up to date on what’s happening in the wide world of esports, we wanted to take a bird’s eye view of the field in the first half of 2026. In this article, we break down the biggest esports trends in live streaming for Q1 2026, from the most-watched competitive games and the record-breaking M7 World Championship to how third-party organizers like BLAST are shaping the broader ecosystem.

Interested in other insights for Q1 2026? What are the popular games, co-streamers, and non-gaming events? Check out the full Q1 2026 Live Streaming Trends report here – completely free!

Key points by Stream Hatchet:

  • The most viewed games in esports viewership in Q1 2026 were league of legends 154 million hours watched, primarily driven by LCK…
  • …But it was the M7 World Championship. Mobile Legends: Bang Bang Delivered record-breaking peak viewership of 5.9 million viewers – 4x more than the LCK
  • MOBAs and shooters continue to dominate the esports space, with only two games outside of these genres making it into the top 10. street fighter and rocket league

The game that will dominate the Esports world in Q1 2026: Three-way race

To set the scene: This graphic ranks the top 10 esports games based on total viewing time of all esports content for Q1 2026 only, and also shows each game’s biggest event by peak viewership. This is a snapshot of which games are not only surviving thanks to esports content, but actually thriving because of it.

Graph 1: Most Popular Esports Games - Top Games by Total Esports Watch Time at Peak Events - Stream Hatchet

league of legends, Mobile Legends: Bang Bangand counter strike Sit at the top of your own league. With 154 million hours, 146 million hours, and 140 million hours watched, respectively, the three games are only 14 million hours apart over the quarter. This is a very competitive competition considering the scale of the events each title hosts. MLBBThe M7 World Championship alone accounts for a large portion of that total, but more on that later.

Below the top three, there is a clear gap. Assess the value (86 million) and Dota 2 (63 million) form a reliable middle tier. call of duty, king’s honor, overwatch, street fighterand rocket league The bottom five combined range from 22 million to 11 million. rocket league The notable anomaly here is that even though it ranked last in total viewership, the RLCS Boston Major produced 612,000 peak viewers and was ahead of the pace. king’s honor (397K), call of duty (333K), and overwatch (159K) Despite the low total viewing time. overwatch‘s total of 14 million reflects the structure of the first quarter more than audience size, with regional online play filling the quarter ahead of bigger events such as the first live Clash of Champions event in late May.

M7 World Championship Sets Mobile Esports Record

Graph 2: Mobile Esports and ML:BB - M7 World Championship Key Metrics by Top Co-Streamers by Hours Watched - Stream Hatchet

The numbers for this year’s M7 World Championship were staggering. The event was the most-watched event with 123 million hours of viewing time, 5.9 million peak viewers, and 970,000 average viewers across 462 unique channels. mobile games An esports tournament like never before. To put this peak viewership into context, LCK Cup’s peak viewership was only 1.5 million people, about a quarter of that. One reason for this excitement was the highly publicized matchup in the grand finals. In the grand finals, Aurora Gaming PH faced Indonesia’s Alter Ego, with the Philippines managing to emerge victorious on Indonesian soil. Such meta-narratives drive fan engagement and transform esports tournaments into cultural touchstones.

M7 is important MLBB: M7’s 123 million hours of viewing time accounted for approximately 84% of MLBB’s total of 146 million hours for the entire first quarter. This means that almost every quarter of the match took place within a 22-day window in Jakarta. Top co-streamers surrounding the event will tell their stories. The top five co-streamers have a total of 16.7 million hours watched, with set1awanade leading the way with 4.9 million hours, followed closely by CEOKOPAT ALTER EGO with 4.5 million hours. The top five co-streamers all stream on YouTube, and the roster is heavily skewed toward Indonesian and Filipino creators, mirroring the two teams that made it to the Grand Finals.

Esports organizers like BLAST bring multiple games to the community

As tournament organizers, esports organizers secure licenses, build broadcast infrastructure, contract teams, and broadcast programming that is watched by millions of fans each week. While game publishers like Riot and Valve run some events in-house, third-party organizers have become an important part of the competitive ecosystem. So we wanted to take a closer look at one such organizer, BLAST.

Graph 3: - BLAST Mastering Multiple Games - Key metrics for BLAST events broken down by peak audience - Stream Hatchet

In the first quarter of 2026, BLAST held three major events. counter strike and dota 2the 21 competing teams combined for 48.3 million hours of viewing, 815,000 peak viewers, and 235,000 average viewers. CS2 BLAST Open Rotterdam (27.1 million hours, peak 815,000) and BLAST Bounty Winter (8.8 million hours, peak 768,000) together accounted for about 74% of the total hours of BLAST watched here and accounted for the majority of its output.

Bounty Winter’s unique format allows lower-seeded teams to choose their opponents, helping the underdog rise to the top. It’s a very exciting prospect for viewers who are big fans of the underdog. For example, Paris Vision entered the game as outsiders but won their first major championship by defeating the Spirit, Furia and Falcons 3-0 in Malta. CS2 In the process of getting a trophy. Any format that creates real uncertainty is smart business for organizers. Promotes higher viewership than skewed brackets. beyond CS2BLAST Slam 6 had 12.4 million hours of viewing and 299,000 peak viewers. dota 2 Team Liquid won the trophy.

Gaming Showcase and Sports Events Rivals Esports Tournaments

Graph 4: Most Viewed Events - Top Events by Peak Viewers (Non-Esports) - Stream Hatchet

Esports had an incredible performance in Q1 2026, but looking at events outside of esports can help put everything into perspective. For example, Kings World Cup Nations 2026 had the highest viewership for a non-esports event at 2.2 million viewers as Brazil defended the title against Chile, and the highest viewership for State of Play on PlayStation on February 12th.th Match it with 2.1M, god of war A remake of the trilogy. With the exception of M7 (notable!), other esports tournaments had lower peaks than these non-esports events (e.g. LCK Cup at 1.5m, IEM Krakow a close second at 1.4m).

Nintendo’s Game Showcase is a particularly interesting point of comparison. Nintendo Direct: Partner Showcase drew a peak audience of 1.6 million viewers, narrowly surpassing the peaks of both LCK Cup and IEM Krakow. And on February 27th, there will also be a Pokémon Presents stream to celebrate. pokemon30sth Anniversary of the 10th generation title announcement pokemon winds and pokemon wavepeak viewership was 768K, on ​​par with VALORANT Masters Santiago (877K) and BLAST Bounty Winter (768K). Nintendo may not have an iconic live streaming title, but when it comes to live streaming, the impact is immense.


The first quarter of 2026 painted a clear picture of where esports stands in live streaming as we head into the end of the year. Mobile esports is operating on a scale that few expected. CS2 continues to gain momentum as one of the most consistent audiences on the calendar, and third-party organizers such as BLAST are proving that smart formats and multi-title strategies can create true and recurring audiences. The gap between the top three and the remaining games is closer than ever, making it really difficult to predict the rest of 2026.

The next big test will take place in the summer. The Esports World Cup will take place in Riyadh in July with 24 titles and a $75 million prize pool, bringing together nearly every game on this list and offering the most concentrated esports viewing slot on the calendar. How the rankings change after that will tell us a lot about which titles have the momentum to continue into 2026.


If you want to know more about trends for Q1 2026, check out our completely free Q1 2026 Live Streaming Trends Report here.

To stay up to date on the latest events shaping live streaming trends, follow Stream Hatchet and receive exclusive content only available in our newsletter.

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